Preview Release 4.1.11890
Posted: Wed Feb 28, 2024 2:53 pm
Since I have been keeping the main releases to bug fixes only for a few weeks, they will have been a bit dull for those who like to be right on the bleeding edge of SharpCap new features. So, I thought a preview release might be in order to get a little testing of some of the more interesting recent changes before they go into a release for everyone.
You can download the preview here : https://d.sharpcap.co.uk/download.html? ... 0&arch=x64 (note : 64 bit version only).
Some things of note in this preview that are not in the latest normal update:
* Changes to ASCOM device communications - SharpCap should no longer freeze while waiting for ASCOM hardware devices to connect or to perform an action. This should improve user perception and also the freeze can sometimes have other knock-on effects, so will remove the chances of secondary errors happening that way. It's just possible that in some cases this might allow you to try to take an action two or more times, because SharpCap will remain responsive while waiting for the first button press to take effect. I've tried to catch those possibilities and block them, but might have missed some.
* OGMA and Player One SDK updates to support new models
* Add pad timing step to sequencer for easier scheduling of actions at regular intervals
* Improvements to mosaic auto-align to use smaller movement steps of the mount without loss of accuracy
* Plate solve + resyn can now be used multiple times with the plate solve settings set to 'offset mount' without each subsequent use putting the target further off-center
* Deal with the meridian transit at due North (South in SH) with a flip 'below the pole' in sequencer meridian steps and when calculating time to meridian in target selection window
* Add option for pulsed calibration movements in the lunar/solar framing assistant for mounts with no suitably low movement rate
* PC clock frame timings added per-frame to ADV files when no GPS timings available
* Remove 'advanced DirectShow' support for ToupTek cameras - these are now supported directly via the ToupTek SDK.
cheers,
Robin
You can download the preview here : https://d.sharpcap.co.uk/download.html? ... 0&arch=x64 (note : 64 bit version only).
Some things of note in this preview that are not in the latest normal update:
* Changes to ASCOM device communications - SharpCap should no longer freeze while waiting for ASCOM hardware devices to connect or to perform an action. This should improve user perception and also the freeze can sometimes have other knock-on effects, so will remove the chances of secondary errors happening that way. It's just possible that in some cases this might allow you to try to take an action two or more times, because SharpCap will remain responsive while waiting for the first button press to take effect. I've tried to catch those possibilities and block them, but might have missed some.
* OGMA and Player One SDK updates to support new models
* Add pad timing step to sequencer for easier scheduling of actions at regular intervals
* Improvements to mosaic auto-align to use smaller movement steps of the mount without loss of accuracy
* Plate solve + resyn can now be used multiple times with the plate solve settings set to 'offset mount' without each subsequent use putting the target further off-center
* Deal with the meridian transit at due North (South in SH) with a flip 'below the pole' in sequencer meridian steps and when calculating time to meridian in target selection window
* Add option for pulsed calibration movements in the lunar/solar framing assistant for mounts with no suitably low movement rate
* PC clock frame timings added per-frame to ADV files when no GPS timings available
* Remove 'advanced DirectShow' support for ToupTek cameras - these are now supported directly via the ToupTek SDK.
cheers,
Robin