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Re: Plate solve

Posted: Sun Feb 14, 2021 2:30 pm
by admin
Hi folks,

yes, PlateSolve2 is definitely on the to-do list – it's just a matter of finding some time to get it all set up and write the necessary code.

Cheers, Robin

Re: Plate solve

Posted: Wed Mar 17, 2021 3:51 pm
by nrjoshi
+1 happy to hear this! It's amazingly fast on SGP, but love to see it here for my EAA work.

-n

Re: Plate solve

Posted: Sun Oct 23, 2022 10:05 pm
by soulearth
Hi
Currently it is still in the to-do-list or does it work? Because I'm interested too.
Best regards

Re: Plate solve

Posted: Mon Oct 24, 2022 2:55 pm
by admin
Hi,

I have a working implementation now for PS2 and PS3 in SharpCap 4.1 (which is currently in private alpha testing). PS2 is rather limited because of the slow speed of finding a solution, but PS3 seems to work well.

If you are interested in joining the alpha testing group for SharpCap 4.1, please let me know. Do remember that there are other changes that could introduce bugs in 4.1 (this is where I make changes that I do not think are safe to put into SharpCap 4.0 and release straight away)

thanks,

Robin