Platesolve 3 (Planewave)?

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Re: Platesolve 3 (Planewave)?

#31

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Hi,

thanks for the heads up on the newer version and that it doesn't work right - it looks like the output log format is not the same, so the numbers SharpCap is looking for are on different lines of the log in different arrangements - I will look into that.

The older version of PS3 has issues when the separator for decimals is a comma, since it also uses the comma to separate numbers in a list of numbers in the log. Actually interpreting that text correctly is in that situation can only be done by making assumptions about the types of number (floating point or integer) and where they come in the list. That makes the code reading the results in SharpCap fragile - it can break if PS3 suddenly does something slightly different :(

cheers,

Robin
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Re: Platesolve 3 (Planewave)?

#32

Post by admin »

Hi folks,

I have been in contact with Dale Ghent (who is currently maintaining PS3) and he has kindly produced a new version that includes the required line of text that lets SharpCap properly process the output. You can download that at

https://daleghent.com/misc/PlateSolve3.msi

That version should upgrade the other msi installed version linked in a post further up (but if you have any issues, try uninstalling the other one first, then installing this one).

I will also just note that I have been looking at the SharpCap plate solving engine again, and I now have a version that works down to about 0.1 degrees FOV (provided there are sufficient stars in the image, which might require long exposures at that size). It's not quite ready for release yet, but hopefully over the next week or two. It requires a new 'ultra high res' database file to be downloaded (which is about 620Mb).

cheers,

Robin
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