Seeing monitor capture
Posted: Thu Jul 11, 2019 5:06 am
I haven't actually tried using this yet, but for one of the objects I would like to use it on (Jupiter), it would be helpful to have an additional capture length criterion. Since Jupiter rotates so rapidly, it is usually advisable to limit captures to one or two minutes in order to avoid rotational effects. If possible, it would be nice to be able to specify a capture length in time in addition to the current capture length in number of frames.
For the case of limiting the capture of rotation of Jupiter, the capture time limit would start with the first frame not discarded if using Seeing Filtered Capture and run continuously regardless of how many frames are captured or discarded from then on. I don't know if there would be another use for a capture time limit rather than frame limit, but I suppose there could also be the capability to have the time duration only apply to the captured (not discarded) frames.
Don
For the case of limiting the capture of rotation of Jupiter, the capture time limit would start with the first frame not discarded if using Seeing Filtered Capture and run continuously regardless of how many frames are captured or discarded from then on. I don't know if there would be another use for a capture time limit rather than frame limit, but I suppose there could also be the capability to have the time duration only apply to the captured (not discarded) frames.
Don